Wednesday, 17 October 2012

Final render


Here is the finished composition. I tried and re-tried different arrangements finally deciding on a linear, evolutionary one. I tried to capture a windswept vigor, as if to show my forms being lifted away like flowers in a breeze. The mood has a twilight ambience not dissimilar to my previous renders, which I believe is a nice continuation of my narrative.

Final Photos

I had to pick two photos as my finals because they both have great qualities.


The above image shows my model in greater detail. The colours are successful, so too is its integrity as a 3d printed model because the layers are visible, and they add a nice detail.



In this image my model becomes part of the background. It looks like part of the tree, part of the flower. Its position is successful in that it sits along a nice diagonal. Transluscent green tones in my model are obvious more so than in the top image, and seem to pop.

Photos: 3rd and 4th choices


These were my third and fourth choices due to light and focus imperfections. They are still effective however and display my model nicely in a relevant environment.

Monday, 15 October 2012

Another test render

Sprouting from the same point in the middle - blooming.

Render tests

A couple of test renders. The above shot really highlights the petals of my flower. Omni-lights have been used. Below I have used directional spotlights instead. It is hard deciding on a final layout.

Sunday, 14 October 2012

Test renders 3 models

 Setting up some planes, I want to retain the same moody ambience of my previous renders.
The materials I have applied strengthen their resemblance to flowers, they seem to have a stem and petals. This colour contrast accentuates the patterns that have formed them.
I am trying to achieve a twilight glow, virescent in keeping with my theme.

Development


Precedents from which I drew inspiration for my final form. There is a pattern in the petals, as they layer and peel off. The top image is a lovely example of floral patterning. Below is my interpretation.
From another angle, layering is more obvious. A quick test render below with other materials. 

Monday, 8 October 2012

Development

Creating a dandelion in solidworks, it is a great example of patterns in nature, keeping with my organic/floral theme. A pattern can be identified in its filaments which uniformly encompass a central ball form.
I created a single filament and then patterned them around the central revolve. The file size is large and encourages the software to lag which I am finding frustrating.
Here is a quick render which I think is successful. I have a applied green low gloss glass to the stem and frosted glass to its filaments, giving them a semi-transpearant finish. The model looks nice against the default orange background, but could be improved. I am having some connection problems which I hope to solve in 3DS Max.

Development

                                       Creating a model based off this precedent in particular:
A central cone with patterned ribbed forms, anchors many spiralling legs.

This keeps very much with the organic theme.
Playing with different textures, I felt this sandy material fit my model appropriately.
A pattern derivative of the sphere, recedes in size and encompasses a central revolve made in solidworks.
Their combination is very organic and reminiscent of their precedent.
Here is a quick render in 3DS Max, I've used lights to approximate a desert scenario because my model resembles a tree at home in an arid environment.