Monday, 8 October 2012

Development

Creating a dandelion in solidworks, it is a great example of patterns in nature, keeping with my organic/floral theme. A pattern can be identified in its filaments which uniformly encompass a central ball form.
I created a single filament and then patterned them around the central revolve. The file size is large and encourages the software to lag which I am finding frustrating.
Here is a quick render which I think is successful. I have a applied green low gloss glass to the stem and frosted glass to its filaments, giving them a semi-transpearant finish. The model looks nice against the default orange background, but could be improved. I am having some connection problems which I hope to solve in 3DS Max.

Development

                                       Creating a model based off this precedent in particular:
A central cone with patterned ribbed forms, anchors many spiralling legs.

This keeps very much with the organic theme.
Playing with different textures, I felt this sandy material fit my model appropriately.
A pattern derivative of the sphere, recedes in size and encompasses a central revolve made in solidworks.
Their combination is very organic and reminiscent of their precedent.
Here is a quick render in 3DS Max, I've used lights to approximate a desert scenario because my model resembles a tree at home in an arid environment.

Thursday, 27 September 2012

Some more sketches


Im thinking of working primarily in solidworks for this project, 3ds does however create some nice organic forms. I have an idea to alternate iterations of petal forms around a centre pin, allowing for their rotation.
Or possibly riffing of some forms inspired by dandelions as I think they would come out nicely as 3d models.

More precedents

Monday, 24 September 2012

Some sketches


Project 3 - Grow

Patterns are the precedents from which we will create three forms to be printed on a 3D printer. Here are some examples of floral precedents which I like the look of. I think I will take inspiration from these and riff off some of my models from project one, making iterations using these precedents as a guideline and narrative.


Wednesday, 19 September 2012

Final revised render

Here I have experimented with caustics and applied a glass-acrylic like map to my model in 3ds Max. My choice of lighting draws inspiration from the colours seen in my final flower iteration, they create a moody, perfumed ambience.

This however only a screenshot, the original TIF file is too large to upload.